kylesword 1.0.6 (and some postgame discussion)


After a long, long hiatus I'm returning to work on my games again for a bit.

There's no new content here. I'm a busy guy. I don't have a planned release date for the postgame content, but it's still in the works.

The postgame, Return to the Tower of KYLE, will include a single dungeon with new special weapons that come with new skills, new monsters to use those skills against, and a story to give everyone an excuse to be there.  

It's not going to be as ambitious as I wanted it to be (it could have been another 3-4ish hours), but I don't really have the time for that. Still, I expect the new skills, equipment, and monsters will create some new strategies.

Anyway, on to the patch notes! The main parts are some skill reworks and a buff to poison and some weapons.

(man i hate the formatting on this site)


kylesword 1.0.6 patch notes:

General Stuff

  • If you did not use the Blue Sun Globe, it will be automatically discarded after beating the final boss.
  • Made the fishing minigame a bit easier.
  • Escaping is now guaranteed. I swear it was supposed to be this way before...
  • The game files are arranged a little differently.
  •  Now there's a pre-made shortcut so you don't have to go digging through the files for game.exe.


Dungeon Stuff

  • Changed what enemies you first encounter on each of the maps of the first main dungeons and the second main dungeon.


Dialogue/Scene Stuff

  • Some typo fixes.
  • Added a new line for Kivari when recruiting her in one of the routes.
  • Added a message for whenever someone officially joins or leaves the party.
  • The text box that appears after beating the game no longer says the postgame release is planned for summer 2023.
    •  So, I am no longer implying I will go back in time and release it.


Actor Stuff

  • Fye Tirr now has 3 additional skills and 10 more Max MP.


Skills and States Stuff

  • The Luck stat now has a greater impact on status inflict chance.
  • All skills' descriptions now mention their act speed.
  • Guard
    •  Slightly increased MP gain.


  • Ardain's base skills:
    • Cover:
    •  Fixed an issue where, if an ally Ardain was covering died and was later revived, Ardain would always cover for that ally for the entire rest of the playthrough.
  • Ryze's dagger skills:
    • Sonic Slash:
    •  Now targets a single foe.
    •  Damage formula is now: Atk*1.5 + Mat*2
    •  Confusion chance: 50% -> 75%
    •  TP Cost: 35 -> 25
  • Istar's base skills:
    • Toxic Tip:
      •  TP Cost: 20 -> 15
      • Normal attack status inflict rate: 25% -> 50%
    • Crescent Moon:
      • Normal attack status inflict rate: 25% -> 100%
      • Is now a certain hit type move instead of a physical attack.
      • This means not only will it always hit, but it will also ignore Counter states and physical resistance.
    • Full Moon has been reworked:
      • It is now a strong attack that can only target a paralyzed or sleeping foe, but it has a chance to inflict instant death.
      • This should be very funny to use.
  • Istar's two-handed sword skills:
    • Bladesong:
      •  Now targets a single enemy with 5 weaker slashes.
      •  Act speed: -6 -> 0
      •  TP cost: 60 -> 40
      •  Now it can be used more often but still has its multi-hit capabilities.
  • Istar's bow skills:
    • Piercing Rain and Falling Hail:


      • Dmg formula: Atk*0.25
      •  Now ignores defense.
      •  TP cost: 40 -> 30
      •  The idea is to make bows able to show their utility more by making these skills cost less.


  • Kivari's base skills:
    • Pass Without Trace
      • Now grants +15% crit rate.
      • MP cost: 3 -> 5
      • This will hopefully make it less niche.
    • Poison Weapon and Silent Weapon:
      • Duration: 5 -> 8 turns
      • MP Cost: 5 -> 6
    • Haste:
      • No longer doublebuffs agility.
      • Now lasts for 2 actions instead of 1.
      • Before, it was more like Kivari just giving up an action to give an ally another--which is good, but not exactly worth 24 MP.
    • Kivari no longer learns Steel-Wind Strike:
      • It was a bit too redundant and quite too costly to be of consistent use.
    • Kivari now learns Steel-Wind Stride:
      • This double-buffs the user's Atk and buffs Agi.
    • Assassin's Arms has been reworked:
      • Instead of a granting instant death attacks, it now grants +75% crit rate.
      • This change was made so Istar's new Full Moon isn't irrelevant, but this skill is still powerful in its own right.
  • Kivari's sword skills:
    • Sustained Blade:
    •  Now ignores 60% defense instead of 50%.
    •  This'll help make it a bit more relevant against high defense enemies and bosses.
    • Kivari's enchanter skills:
    •  Now all grant a 10% magic attack buff.
    •  Each Aura state now gives a different elemental resistance than the attack element it grants.
    •  Fire Aura now gives ice resistance, etc.
    •  That way you don't grant an ally fire attacks while trying to buff up against a fire enemy, for example.
  • Enemy skills:
    • Foul Howl:
    •  Inflicts a less problematic status ailment.



  • Poison status buff:
    •  Formerly, if poison damage would kill a target, the damage would just be set to 0.
    •  Now, if poison damage would kill, it cuts the damage in half instead.
    •  Poison damage formula: (Mat+Luk)/2 -> (Mat+Luk) * .65
    •  These changes should make poison marginally more useful.
    •  Some enemies have had their Mat and Luk changed to account for this.


Item Stuff

  • Wizard's Flask:
    •  MP restored: 50 -> 60
    •  Cost: 25 -> 30
  • Wizard's Mist:
    • MP restored: 50 -> 60
    • Cost: 100 -> 120
  • Orb of Confusion:
    •  Confusion inflict chance: 50% -> 40%
  • Added a new item: Lucky Charm
    •  Buffs the party's luck.
    •  Since the impact of luck has been increased, this may come in handy when inflicting or dealing with status ailments.
    •  This becomes available once you reach Koltin.


Equipment Stuff:

  • Daggers
    •  All daggers now have a +3% crit chance.
    •  All daggers have increased Atk and cost.
  • Polearms
    •  Added "two-handed" to the description of most polearms.
    •  All polearms are two-handed, even if their description doesn't say so, but some descriptions were too long to fit the clarification.
  • Claws
    •  Added "Claws attack twice." to the description of more claw weapons.
    •  This includes the crowdpleaser, wardbreaker, hookclaws, and raptor claws.
    •   All claws attack twice, even if their description doesn't say so, but some descriptions were too long to fit the clarification.
  • Whips
    •  All whips now have a +2% crit rate and a cost increase.
  • Flamberge
    •  Atk: 23 -> 24
    •  Price: 385 -> 400
  • The elemental accessories (pyro gloves, cryo mitts, winged boots, etc.) now give the right amount of elemental resistance.
    •  They were all giving 75% resistances before. It was supposed to be 25%.
  • Runeshield
    •  Can now actually be equipped.
  • Medic Gloves
    •  Can now actually be equipped.
  • Was this always an issue...?


Enemy Stuff

  • Fixed some bestiary descriptions. Typos, unecessary spaces, the works.
  • Enemies in the arena now give significantly more EXP and Sil.
    •  They give about five times more EXP and about twice as much Sil than before.
    •  They still are not as efficient for grinding as enemies in the overworld and dungeons, however, on the off chance you feel the need to grind...
  • Zombie
    •  Mat: 1 -> 4
    •  Luk: 19 -> 17
  • Wraith
    •  Max MP: 60 -> 50
  • Corrupted Sentinel
    •  Max MP: 44 -> 40
  • Olrock Cave Boss
    •  Replaced poison immunity with poison resistance.
  • Foul Wasp
    •  Mat: 5 -> 1
  • Bereskarn
    •  Max MP: 24 -> 10
  • Woodguard
    •  Max MP: 50 -> 40
  • Murkwoods Boss:
    •  Mat: 20 -> 19
    •  Luk: 28 -> 26
  • Malicious Treant (optional miniboss)
    •  Replaced poison immunity with poison resistance.
  • Hertz the Berserker (optional miniboss)
    • No longer resists dark element.
    • Mdf: 15 -> 10
  • Shadow
    •  Atk: 30 -> 32
    •  Agi: 24 -> 26
  • Ruin Guard
    •  Atk: 31 -> 33
    •  Agi: 23 -> 26
  • Ogre
    •  Agi: 26 -> 28
  • Knight Statue
    •  Mat: 20 -> 10
  • Cat-Sìth (arena enemy)
    •  Gained two status immunities.
    •  Lost one status immunity.
    •  Gained one status weakness.
  • 2nd Main Boss
    •  Has an additional weakness.
    •  Is more likely to use certain skills.
  • Blackguard (optional boss)
    •  Atk: 55 -> 60
    •  Mat: 25 -> 35
    •  Agi: 38 -> 40
    •  Luk: 40 -> 45
  • Final boss
    •  Has an additional resistance and immunity.
  • Battle Bat (arena enemy)
    •  Mat: 10 -> 5


Shop Stuff

  • Koltin General Store
  •  Expanded the stock to include items and accessories from Olrock and Ced. For convenience!

Files

kylesword 1.0.6.zip 233 MB
19 days ago

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