cold trail demo v1.0.5 (also no more hiatus)
The Cold Trail (Demo) » Devlog
Heyo, it's been a while.
I was planning on holding off on releasing this update, but there were some bugs that needed fixin. (Thanks, thesacredlobo.)
Also, I'm taking off the on-hold status. There's no need for it anymore.
The Big-ish Rebalance
- The damage formula was changed from [Atk/2 - Def/4] to [Atk - Def/2].
- The reason for this was to make buying new equipment more impactful and to make Power multipliers appear more impactful.
- The new formula required quite a few changes, so any adjustments made because of the formula are compiled in this section.
- The player characters all have about 50% more HP.
- Red Potion and Red Mist Potion:
- HP Recovery: 20 -> 30
- Purple Potion:
- HP Recovery: 40 -> 60
- Yellow Potion:
- HP Recovery: 30 -> 45
- The formula for all healing spells has been changed. It is now based on Mnd * Power, similar to most other skills.
- The stat difference between tiers of gear has increased for most equipment. This will matter more in the full game.
- Most enemies have had their HP doubled.
- The Giant Bat has a little less Atk.
- The Castghast has a little less MAtk.
- The Oldtown boss has lower Atk.
- The damage from Bleed has been increased:
- [Agi - PartyLvl/2] -> Agi * 1.2
- The damage from Poison has been increased:
- [Mnd * .5] -> [Mnd * .75]
Map Stuff
- Added part of a tree that was missing in Doya.
Equipment Stuff
- Golem Blade sword:
- Atk: 15 -> 16
- Poison inflict chance: 20% -> 30%
- Price: 190
- Changed the icon for the Drifter Knife weapon.
Skill and State Stuff
Radovan
- Twin Fangs now has a different battle message.
- Old: "Radovan strikes twice!" -> New: "Radovan's sword bites twice!"
- Flash Slash:
- Now inflicts Light-type damage
- Has a different animation.
- Act Spd: +10 -> +20
- Has a different animation.
- Shield:
- Act Spd: 0 -> +5
- It was supposed to be +2 in demo v1.0.4, but i forgor.
- Mira's Steal no longer has a cost.
- Changed a couple of skill names.
- Changed the icon for the Bracing Blow skill.
- Changed the icon for the Reflective Edge skill.
- Dragonleap:
- TP Cost: 40 -> 50
- HighJump duration: 1 turn -> 2 actions
- If hit by a fatal attack midair, the user will now fall and fail to perform the landing attack before dying.
- If killed by slip damage (poison or bleed damage), the user will still attack before dying.
- This is technically a bug, but I haven't figured out how to fix it yet.
- If the HighJump status is removed before the user can attack, the user will fall and fail to do the landing attack.
- Changed the icon for the Blind status.
- Increased the minimum effect duration of Charm from 2 to 3.
Enemy Stuff
- Castghast now has a weakness and resistance.
- Spookum now has a weakness and resistance.
Item Stuff
- HP and MP recovery items now have animations.
- Changed some descriptions.
- Mana Flask:
- MP Recovery: 15 -> 20
Sprite Stuff
- Commander Chadomir got a palette swap. Now he's wearing red!
Map Stuff
- The Oldtown Old House is now bigger and less cramped. Plus, there are a few new things in there.
- Some smaller changes to Oldtown.
Other Stuff
- The default for Master Volume is now 90% instead of 100%.
- Some animations have had excess frames cut off to get rid of a delay between some animations and the effects of skills.
- The battle log is now a little slower.
Fixes
- Bleeding no longer makes enemies immortal in some cases.
- Radovan no longer knows the ABDCEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz skill. (What forbidden texts was he reading...?)
Files
cold trail demo v1.0.5.zip 231 MB
May 31, 2023
Get The Cold Trail (Demo)
The Cold Trail (Demo)
A journey into the cold, cruel tundra.
Status | On hold |
Author | BladeThePieEater |
Genre | Role Playing |
Tags | Turn-Based Combat |
More posts
- cold trail demo v1.0.4 (and hiatus status)Apr 02, 2023
- The Deal With the DelaysMar 12, 2023
- The Cold Trail Demo Now AvailableFeb 13, 2023
- Blazing Edge and Flash SlashFeb 05, 2023
- Steal SkillFeb 01, 2023
- Dragonleap SkillJan 29, 2023
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