cold trail demo v1.0.5 (also no more hiatus)


Heyo, it's been a while.

I was planning on holding off on releasing this update, but there were some bugs that needed fixin. (Thanks, thesacredlobo.)

Also, I'm taking off the on-hold status. There's no need for it anymore.


The Big-ish Rebalance

  • The damage formula was changed from [Atk/2 - Def/4] to [Atk - Def/2].
    •  The reason for this was to make buying new equipment more impactful and to make Power multipliers appear more impactful.
    •  The new formula required quite a few changes, so any adjustments made because of the formula are compiled in this section.
  • The player characters all have about 50% more HP.
  • Red Potion and Red Mist Potion:
    •  HP Recovery: 20 -> 30
  • Purple Potion: 
    •  HP Recovery: 40 -> 60
  • Yellow Potion:
    •  HP Recovery: 30 -> 45
  • The formula for all healing spells has been changed. It is now based on Mnd * Power, similar to most other skills.
  • The stat difference between tiers of gear has increased for most equipment. This will matter more in the full game.
  • Most enemies have had their HP doubled.
  • The Giant Bat has a little less Atk.
  • The Castghast has a little less MAtk.
  • The Oldtown boss has lower Atk.
  • The damage from Bleed has been increased:
    •  [Agi - PartyLvl/2] -> Agi * 1.2
  • The damage from Poison has been increased:
    • [Mnd * .5] -> [Mnd * .75]


Map Stuff

  • Added part of a tree that was missing in Doya.

Equipment Stuff

  • Golem Blade sword:
    •  Atk: 15 -> 16
    • Poison inflict chance: 20% -> 30%
    •  Price: 190
    • Changed the icon for the Drifter Knife weapon.

Skill and State Stuff

Radovan

  • Twin Fangs now has a different battle message.
    •  Old: "Radovan strikes twice!" -> New: "Radovan's sword bites twice!"
  • Flash Slash: 
    •  Now inflicts Light-type damage
    •  Has a different animation.
    •  Act Spd: +10 -> +20
    •  Has a different animation.
  • Shield:
    •  Act Spd: 0 -> +5
    •  It was supposed to be +2 in demo v1.0.4, but i forgor.
  • Mira's Steal no longer has a cost.
  • Changed a couple of skill names.
  • Changed the icon for the Bracing Blow skill.
  • Changed the icon for the Reflective Edge skill.
  • Dragonleap:
    •  TP Cost: 40 -> 50
    •  HighJump duration: 1 turn -> 2 actions
    •  If hit by a fatal attack midair, the user will now fall and fail to perform the landing attack before dying.
    •  If killed by slip damage (poison or bleed damage), the user will still attack before dying.
      • This is technically a bug, but I haven't figured out how to fix it yet.
    •  If the HighJump status is removed before the user can attack, the user will fall and fail to do the landing attack.
  • Changed the icon for the Blind status.
  • Increased the minimum effect duration of Charm from 2 to 3.

Enemy Stuff

  • Castghast now has a weakness and resistance.
  • Spookum now has a weakness and resistance.

Item Stuff

  • HP and MP recovery items now have animations.
  • Changed some descriptions.
  • Mana Flask: 
    • MP Recovery: 15 -> 20

Sprite Stuff

  • Commander Chadomir got a palette swap. Now he's wearing red!

Map Stuff

  • The Oldtown Old House is now bigger and less cramped. Plus, there are a few new things in there.
  • Some smaller changes to Oldtown.

Other Stuff

  • The default for Master Volume is now 90% instead of 100%.
  • Some animations have had excess frames cut off to get rid of a delay between some animations and the effects of skills.
  • The battle log is now a little slower.

Fixes

  • Bleeding no longer makes enemies immortal in some cases.
  • Radovan no longer knows the ABDCEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz skill. (What forbidden texts was he reading...?)

Files

cold trail demo v1.0.5.zip 231 MB
May 31, 2023

Get The Cold Trail (Demo)

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